Video Games from A-Z
A Games Encyclopaedia Looks Back On The Advent Of Video Games
Originally marketed in the mid-1970's, video games were at that time played by installing a cartridge into an early type game box. This was connected up by wires to one of the households TV sets. At the time nobody could have envisaged the impact from these seemingly very humble beginnings that such commodities could possibly have on future everyday life, never mind being chronicled in any such games encyclopaedia.
As time progressed through to 2004, almost every family household in the USA had at least one or more of what had now become a popular system to play their games on. For example Nintendo, Sony Playstation 2, GameCube or the Microsoft Xbox, would all be found in a games encyclopaedia of top systems that were catering for an ever expanding interest in this particular market field.
Video games of course proved popular right from the get-go, with everyone and their mother wanting to be involved in the fast paced action that one could up till then normally only view. Now one could be actively involved as a particular gaming storyline unfolded with all its different characters, with excitement at a level that had never been previously experienced before.
With the characters responding to the players commands, players could now also receive immediate rewards and gratification for making correct moves. Games were now being played at a variety of different skill levels and each and every player could have their new found skills constantly under the spotlight, and constantly challenged every time they played.
The popularity of video games has sparked controversy as far back as 1989 with the most prevalent objections being that of violent characters and themes that would spring up and dominate many of the games. A 1989 study that was carried out by the National Coalition on Television Violence, concluded that out of 95 of the most popular home video games, there were 58% that were war games, with 83% featuring themes of a violent nature.
Since that time, opinion has been divided with video game manufacturers and other experts of a different opinion contending that any negative effects on those who play such games has not been adequately proven. In fact quite the opposite with players having a harmless way of relieving stress from their everyday life. Surely everyone needs that, don't they?